What It Means that HBO’s The Last of Us Is Good

Book-to-film adaptations can be hit or miss, but it seems like a rule that video-game-to-film adaptations are always bad. Good and bad in any artform are, of course, matters of taste, but there’s a persistent, nagging sentiment in popular media that, when filmmakers consider a video game adaptation, they take its success and built-in fan adoration for granted. Producers wield more power than actual talented filmmakers and writers, and the whole affair leans further into entertainment for entertainment’s sake, because the popular sentiment of video games is still driven by people who think Mario and Luigi saving Princess Peach from Bowser’s clutches is the standard in video game storytelling. 

(Relevant note: The plot of the forthcoming Mario adaptation is that Mario and Peach are trying to save Luigi from Bowser this time.)

I consider myself a little weird as a fiction writer with some academic decoration, because I am a life-long gamer. We’re not as weird as you’d think, it turns out, but in many literary circles, video games are still considered anathema to good storytelling. I think, considering some of the truly great writing and storytelling I’ve experienced through video games in my life, that’s tragic. The literary world is warming up to TV and films as legitimate mediums for good writing, but video games are still viewed as a medium for children despite the average age of a gamer being 33, and their artistic validity beyond their use of art as resources is still questioned

(Sure, this is an old post, and Ebert is a bit of a punching bag on the subject, but it’s illustrative of the argument, which I’d argue is flawed because the distinctions he made aren’t independently exclusive, but that’s not what this post is about.)

This year, HBO released a series adapting a video game called The Last of Us, which was developed by video game studio Naughty Dog. I played that game in 2013, and it not only redefined for me what good storytelling is in video games, but it also demonstrated a new potential for immersive storytelling experiences that only video games can provide: in this way, I felt The Last of Us offered new justification not only for the validity of video games as art but that we should consider video games a new artform in their own right.

I can’t overstate the profound effect this game had on me as a storyteller, and it isn’t a game that made me want to make games. It’s a game that made me want to tell better stories, and I think that’s important: the influence The Last of Us had on me transcends the medium.

I can’t think of a better definition for art.

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Review: Delusions of the Dead by T. C. Armstrong

When I read Notes From a Necrophobe, I discovered a story that was gruesome and dark yet engaging and fun. I found a book that was surprisingly fresh in well-trodden territory. Many writers sit down at the computer and hope to create a unique zombie apocalypse story. T.C. Armstrong did that with her first one. This one turns all the right screws, becomes something different, and manages to be even better.

Those aren’t empty reviewer words you expect to read from someone hoping to get a blurb on a banner ad somewhere. I really mean it, and I’ll prove it.

There’s an interesting dismantling in the first act of this story. In a sense, the book deconstructs much of what the first book established and reinvents itself. The product is an adventurous romp that’s something like the Goonies meets Zombieland.

At its core, this is a story about the ingenuity and resourcefulness of kids, and I feel like it’s the story the author wanted to tell with the first book but couldn’t quite get there because she had to do all of the world building and rule establishing and conflict setting and yada yada yada that goes with beginning a series. Delusions of the Dead dispenses with the burdens of having to set things up and just dives right in. And rather than falling into the trap so many storytellers do of using a sequel to just continue a story or give us more of the same, I feel like this one immediately glared at me, slapped me across the face, and said, “nah, I don’t wanna do that. I wanna do something else.”

The result is a bit jarring at first, but it’s for the reader’s own good.

Now I get it. If you hear a sequel is different, you get a bit cagey. When you like something, some part of you that likes satisfaction wants the same thing again but this time a little different. But the same. You want it both nostalgic and fresh. You want it both familiar and new. You want the chicken stew your mom used to make in the dead of winter, but also you’re an adult now and it would be nice if she could spice it up a bit, k? Thanks.

This is why writers shy away from sequels.

Yes, things are a bit different now, but much of what I liked about the first book hasn’t changed. There’s still a sense of glee and infatuation with morbidity in the storytelling. There are still hilarious jokes from snarky characters, many of which are returning from the first book. There’s still a sense of disillusionment with the world and wonderful allusions and references to pop culture.

It’s the same storyteller, but the story is refined, and she’s playing with some new ideas, which all means Delusions of the Dead stands on its own but also is a must-read if you enjoyed Notes From a Necrophobe like I did.

Under New Management, The Walking Dead Shambles On

I haven’t written about The Walking Dead for a while. I haven’t felt like it’s been worth writing about for a while. But now that it’s under new management and a major cast member has exited the show, I was interested to see where the series stands after nine seasons, an eternity on network television.

(Coincidentally, this ended up being 3,600 words, an eternity on the Internet, so if you don’t feel like reading that and want to leave right now, I really can’t blame you. I wrote it, though, so I’m posting it, dammit!)

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The Girl With All The Gifts Film And Book Review (The Book Is Better)

Generally speaking, whenever someone says, “the book was better,” about a book-to-film adaptation, I feel the need to punch them in the throat. I could go on a long digression here about my feelings of film adaptations, the different camps of people wanting them to be faithful, and creative freedoms of artists as well as the nature of truth, but I’m not going to do that. Suffice to say, The Girl With All The Gifts film adaptation gets it both wrong and right in really fascinating ways.

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The Reaper Virus By Nathan Barnes

Ashton Kutcher once said the only reason he works out is in case the zombie apocalypse happens and he needs to save his loved ones. Far too many zombie story protagonists seem prepared for it. While the main character in The Reaper Virus does have some resources that give him an advantage for survival, he isn’t one of those people. In Walking Dead terms, he has more in common with Eugene than Rick or Darryl, but the truth is he’s just an ordinary guy who finds himself in extraordinary circumstances, a classic setup.

The story begins with a preface from Nathan, the main character who shares the author’s name. In this preface, the story presents one of the coolest promises I’ve ever read:

“I ask that you judge me for who I am and what I fought for, not what I’ve done.”

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The Walking Dead Season 7 Mid-Season Premiere

The Walking Dead’s mid-season premiere just aired, and I’m seeing a lot of criticism of the show’s first half of season seven. I endured this criticism through November, but now I feel like it’s getting a bit tired. While I acknowledge the purpose of television is to entertain, I think these critics miss the point of what The Walking Dead is doing and, therefore, can’t appreciate it.

Everyone is entitled to their own opinion, of course. I think the show is still great, and if you’re interested in why I think that, please read on.

(This is fairly spoiler free, but if you’ve been under a rock and don’t have any idea what happens at the end of season six/beginning of season seven, you might want to turn away.)

Isn’t that redundant? Can one rise down? Whatever. Looks awesome. Carry on.

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Review: Notes from a Necrophobe by T.C. Armstrong

Notes From a Necrophobe by T.C. Armstrong is a novel about one family trying to survive the end of the world with zombies and biological hazards and terrible humans, oh my! It may sound familiar, but it isn’t. Keep reading.

This is a world that is coping with a parasitic threat, which has turned our most precious resource (water) into the most deadly substance on the planet. There hasn’t been a total collapse, but we get the immediate sense that the collapse is still happening. There are authorities, though their power is limited, and as expected, they only get less capable as the story progresses.

One of the main themes is that life goes on after the apocalypse but that there’s a yearning for the time before. The difference is that, after the end, some modern conveniences persist, including the Internet and TV. The characters grow to rely on these resources, which makes their inevitable removal that much more painful. It’s an interesting approach to the end because it’s somewhat atypical. The theme is familiar, but it has new nuances.

The treatment of the infection seems to be that the threat is the disease, not necessarily the monsters it creates. It’s a really interesting tone. The characters have to be especially careful about the environment, and the zombies are part of the world they find themselves in. They are an elevated kind of vermin. One character even laments in one of my favorite lines early on, “They are like cockroaches these days.”

Another favorite line of mine involves one of the characters calling another a “wenchbag.” I like it because it reminds me that this novel has a very wide range of tones of voice, and T.C. juxtaposes it in a humorous way. T.C. writes from the perspective of a mother as well as all of her children, one of which is an adolescent. Each of the characters have a distinct voice, and it’s certainly one of my favorite aspects of the book.

In fact, much of the story is told from the perspective of the children, and this gives the book a somewhat young adult feel to it. It’s well done in that it isn’t overwrought with ignorance to convey youth. We aren’t beaten over the head with it. The kids are people with their own personalities and ideas. Though, it certainly contains its fair share of high-level writing, including some scientific exposition, as well as adult-level ideas and themes. Of course, there’s the violence and gore.

In a way, Notes From a Necrophobe spans all ages.

It reads like journal entries, but it isn’t an epistolary. The writing style is a good mix of contemporary and modern fiction.

Apart from the standard terminology, T.C.’s writing has a specific personality. At times, it is morbidly funny without being pure horror satire. The comedy is based in these characters being jaded with the horrors of their world, but they aren’t casual about its dangers.

There are pretty clearly three acts to the story, though they aren’t delineated in text. With each act, the characters’ situation obviously grows more dire, and it is when conditions are at their bleakest that I felt like T.C.’s writing was at its most potent. That said, I tend to enjoy that kind of thing more, and another reader may find one of the other acts more entertaining or interesting. In this sense, Notes From a Necrophobe offers a range of experiences.

Overall, Notes From a Necrophobe succeeds in distinguishing itself in well-trodden territory. I think any zombie fiction fan will find it enjoyable, but even outside of the genre, there’s plenty of intrigue and enjoyment to be had.

On The Walking Dead Season 6 Finale

the_walking_dead_128567I love The Walking Dead. The TV series is perhaps my favorite of all time. Everything about it resonates with me. I love it so much, in fact, that I go to places just to hear people talk about it.

Among super fans, I am not a super fan, because that kind of love takes a special kind of attention that I just can’t devote to anything that isn’t my wife, my work, or my dog. But in the scheme of things I’m a fan of, The Walking Dead is near the top.

This past Sunday, April 3, AMC aired The Walking Dead’s season six finale. I was more amped for it than any TV event in my life. For the first 89 minutes of the 90-minute (minus lots of advertising) episode, it was a 10 out of 10, one of the best episodes the series had ever created. But something happens in the final seconds that completely undermines everything the show had done in the second half of season six, and it’s a terrible shame.

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Walking Dead Panel in D.C.

IMG_1003The Walking Dead is a dramatic post-apocalyptic television series in which zombies have risen and taken over the world and a band of survivors have to seek refuge at every turn as they continually battle the dead and the living for safety.

Just for all of you folks who have recently emerged from your underground bunkers where you weathered a nuclear holocaust that didn’t happen. Thanks for joining us!

Everyone knows about this show. It’s kind of a big deal. It exploded at the height of the zombie genre’s popularity, and for years, its success has been used as a kind of barometer for the market of such stories. Oh, what’s this? The Walking Dead’s ratings ticked down a bit!? Zombies must be dead.

[Warning: Spoilers for the show follow. If you aren’t caught up through the first half of season 6, go away.]

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Don’t Worry; Fear the Walking Dead is Still Getting Better

Fear the Walking Dead Maddy at WindowAfter last night’s episode of Fear the Walking Dead, I’ve read a fair bit about how it wasn’t as good as last week’s episode, about how it took a wrong turn, about how it’s boring.

I couldn’t disagree more. Last night’s episode of Fear the Walking Dead was a turning point for the show, and one that it desperately needed.

Heads up. Major season one, episode four spoilers below. I’m going into depth. If you haven’t seen it, go away. Go away, and watch it. This is your final warning. You sure you want to continue? You sure? Confirm your decision to continue: [yes] no

All right, then.

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